Difference between revisions of "Numerical Analysis of Interference Patterns"

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A genetic algorithm is like a small monkey given a piece of clay.  Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion.  After molding for a bit the monkey presents his work and to your dismay the
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A genetic algorithm is like a small monkey given a piece of clay in the dark.  Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion.  After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob.  Going back into the dark frustrated the monkey starts to  
 
== Generating the Fringe Pattern ==
 
== Generating the Fringe Pattern ==
 
===Speed of Execution===
 
===Speed of Execution===

Revision as of 19:37, 17 July 2007

A genetic algorithm is like a small monkey given a piece of clay in the dark. Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion. After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob. Going back into the dark frustrated the monkey starts to

Generating the Fringe Pattern

Speed of Execution