Difference between revisions of "Numerical Analysis of Interference Patterns"
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− | A genetic algorithm is like a small monkey given a piece of clay. Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion. After molding for a bit the monkey presents his work and to | + | A genetic algorithm is like a small monkey given a piece of clay in the dark. Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion. After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob. Going back into the dark frustrated the monkey starts to |
== Generating the Fringe Pattern == | == Generating the Fringe Pattern == | ||
===Speed of Execution=== | ===Speed of Execution=== |
Revision as of 19:37, 17 July 2007
A genetic algorithm is like a small monkey given a piece of clay in the dark. Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion. After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob. Going back into the dark frustrated the monkey starts to